<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Grinmar: The Deterministic RPG Engine Devlog - itch.io</title><link>https://graywolfone21.itch.io/grinmar</link><description>A hardcore, zero-hallucination dark fantasy ruleset for LLMs.</description><item><guid>https://graywolfone21.itch.io/grinmar/devlog/1650452/grinmar-update-and-proof-of-concept-major-thanks</guid><title>Grinmar Update and Proof of Concept -Major Thanks</title><link>https://graywolfone21.itch.io/grinmar/devlog/1650452/grinmar-update-and-proof-of-concept-major-thanks</link><pubDate>Thu, 03 Sep 2026 01:04:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5NzI5NDA0LmpwZw==/400x224%23c/vj9LzF.jpg" class="post_image"/><p>Launch Log: First Blood &amp; Proof of Concept I launched Grinmar to see if anyone else was looking for a way to force LLMs into a deterministic state-machine. Generative models are natural sycophants—t...</p>]]></description></item><item><guid>https://graywolfone21.itch.io/grinmar/devlog/1649490/grinmar-launch-deterministic-rules-architecture-for-ai-game-masters</guid><title>Grinmar Launch: Deterministic Rules Architecture for AI Game Masters</title><link>https://graywolfone21.itch.io/grinmar/devlog/1649490/grinmar-launch-deterministic-rules-architecture-for-ai-game-masters</link><pubDate>Wed, 02 Sep 2026 06:15:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI5NzEyNDg4LmpwZw==/400x224%23c/t81YcG.jpg" class="post_image"/><p>[ GRINMAR // SYSTEM LAUNCH ] DETERMINISTIC STATE-MACHINE FOR GENERATIVE ENGINES Standard LLMs are sycophants. They prioritize player satisfaction over mechanical integrity—fudging dice, hallucinatin...</p>]]></description></item></channel></rss>